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In newer versions of Godot when you open your project the script classes are not automatically registered in the documentation.
This results in issues like this when in 4.4 beta 4 you want to hover on a method from a custom class to find what it does but instead it shows nothing useful:
A screenshot to show that the method exists:
A screenshot to show that the method and a documentation comment for it exist:
But the moment the script is edited and saved, the issue for this specific script is gone:
Steps to reproduce
Create a project (or open the MRP)
Create a script, add class_name to it (or use "new_script.gd" in MRP, change it a bit and save it)
Notice that it exists in the documentation when you click on "Search Help"
Exit Godot
Delete .godot folder in the project
Open the project
Reload the project
Notice that now the class doesn't exist in the documentation
Tested versions
System information
Godot v4.4.beta4 - Windows 11 (build 22631) - Multi-window, 1 monitor - Vulkan (Forward+) - integrated AMD Radeon(TM) Graphics (Advanced Micro Devices, Inc.; 31.0.12018.5) - AMD Ryzen 5 5500U with Radeon Graphics (12 threads)
Issue description
In newer versions of Godot when you open your project the script classes are not automatically registered in the documentation.
This results in issues like this when in 4.4 beta 4 you want to hover on a method from a custom class to find what it does but instead it shows nothing useful:
A screenshot to show that the method exists:
A screenshot to show that the method and a documentation comment for it exist:
But the moment the script is edited and saved, the issue for this specific script is gone:

Steps to reproduce
Minimal reproduction project (MRP)
BugCheck.zip
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