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Rename node with space key press not working #103466
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The bug originates from merge #101842 . |
So its intended to work this way? |
Currently, I don't have an idea how to support both actions using the same key. I changed the order of if statements, because previously it wasn't possible to select an item in a tree by pressing a key, but ui_accept has another key mapped (Enter) so at least there would be a way to trigger both actions with the default key mapping. As a quick workaround, you could change the default key mapping for ui_select in the editor settings. |
As I mentioned in the PR, it fixed an issue for default control scheme (previously you couldn't use You can still rename nodes with Enter, or as mentioned above, change |
Tested versions
-Reproducible in Godot-4.4-beta2 and above
-Not reproducible in Godot-4.4-beta1 and below
System information
Windows11 - Godot-4.4-bata2 and above - Vulken(Forward+)
Issue description
Before Godot-4.4-bata1, when a node is selected(highlighted) in the editor, pressing space key in a keyboard will trigger the renaming of the node, however this no longer works in 4.4-bata2 and above, doing so seems to simply deselect the highlighted node.
Steps to reproduce
Minimal reproduction project (MRP)
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