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Align transform with View does not work correctly, I tested it with Camera3D, the camera turns towards the view, but does not change its position.
I also noticed that in some projects that I opened for testing, this problem does not occur, but I tried to make a minimal project in which this problem can be seen.
I also left a specially minimal cache, deleting only the shader cache, since when deleting the .godot folder, the problem disappears.
What I expect to receive:
What I receive:
Steps to reproduce
Open MRP
Select Camera3D
In the 3D window, click Orthogonal -> Aligh transform with View
The camera will not have an exact transform of our view.
Tested versions
4.4 stable
System information
Godot v4.4.stable - Windows 10 (build 19045) - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated Radeon RX 560 Series (Advanced Micro Devices, Inc.; 31.0.21912.14) - Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz (4 threads)
Issue description
Align transform with View
does not work correctly, I tested it with Camera3D, the camera turns towards the view, but does not change its position.I also noticed that in some projects that I opened for testing, this problem does not occur, but I tried to make a minimal project in which this problem can be seen.
I also left a specially minimal cache, deleting only the shader cache, since when deleting the .godot folder, the problem disappears.
What I expect to receive:
What I receive:
Steps to reproduce
Minimal reproduction project (MRP)
transform_cam_bug.zip
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