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Align Transform with View not working correctly #103524

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JekSun97 opened this issue Mar 3, 2025 · 0 comments
Open

Align Transform with View not working correctly #103524

JekSun97 opened this issue Mar 3, 2025 · 0 comments

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@JekSun97
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JekSun97 commented Mar 3, 2025

Tested versions

4.4 stable

System information

Godot v4.4.stable - Windows 10 (build 19045) - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated Radeon RX 560 Series (Advanced Micro Devices, Inc.; 31.0.21912.14) - Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz (4 threads)

Issue description

Align transform with View does not work correctly, I tested it with Camera3D, the camera turns towards the view, but does not change its position.

I also noticed that in some projects that I opened for testing, this problem does not occur, but I tried to make a minimal project in which this problem can be seen.

I also left a specially minimal cache, deleting only the shader cache, since when deleting the .godot folder, the problem disappears.

What I expect to receive:

Image

What I receive:

Image

Steps to reproduce

  1. Open MRP
  2. Select Camera3D
  3. In the 3D window, click Orthogonal -> Aligh transform with View
  4. The camera will not have an exact transform of our view.

Minimal reproduction project (MRP)

transform_cam_bug.zip

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