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Godot v4.4.stable - Manjaro Linux #1 SMP PREEMPT_DYNAMIC Thu, 27 Feb 2025 13:04:33 +0000 on X11 - X11 display driver, Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4080 SUPER (nvidia; 550.144.03) - AMD Ryzen 9 7950X3D 16-Core Processor (32 threads)
Adding a new ConvexCollisionShape3D resource to a CollisionShape3D node throws the error:
ConvexCollisionShape3D
CollisionShape3D
E 0:00:09:624 _setup: Failed to build convex hull <C++ Source> modules/godot_physics_3d/godot_shape_3d.cpp:1100 @ _setup()
The same error happens when creating a new ConvexCollisionShape3D object via script.
I think the issue was introduced when the CollisionShape3D custom debug color and fill was added.
As far as I can tell, it does not produce any problem at runtime. The collision shape works as expected.
shape
N/A
The text was updated successfully, but these errors were encountered:
I'll bisect this one.
Sorry, something went wrong.
Indeed a regression from custom debug shape color (pr #90644), CC @BattyBovine
No branches or pull requests
Tested versions
System information
Godot v4.4.stable - Manjaro Linux #1 SMP PREEMPT_DYNAMIC Thu, 27 Feb 2025 13:04:33 +0000 on X11 - X11 display driver, Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4080 SUPER (nvidia; 550.144.03) - AMD Ryzen 9 7950X3D 16-Core Processor (32 threads)
Issue description
Adding a new
ConvexCollisionShape3D
resource to aCollisionShape3D
node throws the error:The same error happens when creating a new
ConvexCollisionShape3D
object via script.I think the issue was introduced when the
CollisionShape3D
custom debug color and fill was added.As far as I can tell, it does not produce any problem at runtime. The collision shape works as expected.
Steps to reproduce
CollisionShape3D
nodeConvexCollisionShape3D
to itsshape
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: