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Setting Resource as key to Dictionary turns key unreadable in narrower inspector #25146

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xDGameStudios opened this issue Jan 19, 2019 · 2 comments

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@xDGameStudios
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xDGameStudios commented Jan 19, 2019

Godot version:
3.1 Beta

OS/device including version:
OSX Mojave

Issue description:
Setting resource as key to Dictionary makes it unreadable in a narrower inspector.
Example before adding to the dictionary:

captura de ecra 2019-01-19 as 20 22 39

Example after adding to the dictionary:

captura de ecra 2019-01-19 as 20 22 50

Right now as you can see the key is added as:

Resource([full file path])

and it could be added as:

[object icon][file name]

like it happens with other displays (i.e: arrays)

@akien-mga akien-mga added this to the 3.2 milestone Jan 19, 2019
@xDGameStudios xDGameStudios changed the title Setting Resource as key to Dictionary turns key unreadable in Inspector Setting Resource as key to Dictionary turns key unreadable in narrower inspector Feb 9, 2019
@xDGameStudios
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@akien-mga I wanted to request this to be labeled as "enhancement" as this is no bug 'per se' ... but something that could be improved.

@dalexeev dalexeev closed this as completed Feb 2, 2025
@dalexeev dalexeev added this to the 4.4 milestone Feb 2, 2025
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