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Currently bool load_resource_pack ( String pack ) loads everything and then dumps it directly in res://. I would like to have an option to specify to what (virtual) directory contents of pck will be loaded. It shouldn't be a breaking change, since the new parameter could be optional.
Is this a desired feature, has it potential to be merged - should I try implementing it? (Operative word try, since I don't know much about engine internals nor C++.)
If not, I could explore other approaches to my problem, e.g. reading files' paths from pck and rejecting (not loading) invalid mods.
This should likely be reopened as a more detailed proposal on godot-proposals, with a suggestion on how to handle remapping dependencies to the new path.
See also godotengine/godot-proposals#2689 which is a related proposal (though it doesn't seem to cater to loading in subpaths specifically).
Godot version: 3.1.beta3.mono
Currently
bool load_resource_pack ( String pack )
loads everything and then dumps it directly inres://
. I would like to have an option to specify to what (virtual) directory contents of pck will be loaded. It shouldn't be a breaking change, since the new parameter could be optional.For example after running this:
contents of
mod1.pck
would be accessible inres://mod1/
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