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Visual Scripting Proposal #28741

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ghost opened this issue May 7, 2019 · 2 comments
Closed

Visual Scripting Proposal #28741

ghost opened this issue May 7, 2019 · 2 comments

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@ghost
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ghost commented May 7, 2019

I'd like to add some nodes to the Visual Script system but I want feedback before I start implementing it.

I'd like to add some nodes that abstract away some of the complication of visual scripting to make it more accessible and bring the difficulty of visual scripting closer to that of GameMaker.

Some possibilities include a two way input node that returns a float based off of input. Also, a four way input that returns a Vector 2.

The idea is just to simplify some of the common actions and reduce the number of nodes required to do some of the basic tasks.

I'd like to see this included in Godot and not as an addon to make Visual Scripting as accessible as possible for folks.

Thoughts?

@bruvzg
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bruvzg commented May 7, 2019

One of accepted GSoC projects is on Visual Scripting Improvement and main discussion on the topic is in the separate repo - godotengine/godot-proposals#3.

@ghost
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ghost commented May 7, 2019

Thanks. I'll move this over there.

@ghost ghost closed this as completed May 7, 2019
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