-
-
Notifications
You must be signed in to change notification settings - Fork 22k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Inconsistent file naming convention between docs and editor when attaching a script to a node #39441
Comments
This is something we should change in the editor, not in the documentation 🙂 I recently added that file naming recommendation to the GDScript style guide. |
Exactly what I thought. Thanks! |
Closing in favor of godotengine/godot-proposals#1211, as feature proposals are now tracked on the Godot proposals repository. |
Godot version:
3.2.1
OS/device including version:
Windows10
Issue description:
The docs (https://docs.godotengine.org/en/stable/getting_started/scripting/gdscript/gdscript_styleguide.html#file-names) says to use snake_case for files, but the editors automatic naming uses PascalCase, same as Node names.
Steps to reproduce:
Attach a script to any node, name is same (PascalCase) instead of snake_case.
EDIT: PascalCase not camelCase...
The text was updated successfully, but these errors were encountered: