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Expected expression, found: QUESTION in Shader Editor #42756
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Just edit vec4() to vec4(1,1,1,1) Mini_tutorial: And now we have vec4(1,1,1,1) UPDATE1: Try the shader_type spatial; Update2: don't, edit only vec4() |
Now it also says "found: COMMA" in 3.4 RC 1. But that seems wrong too I guess, what it should find is a closing parenthesis where it expected an expression. The overall formulation of the error could maybe also be improved, it's a bit abrupt. CC @Chaosus |
Godot version:
3.2.3
Steps to reproduce:
On master it says COMMA instead of QUESTION.
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