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I would like to run Godot as a server on a Raspberry Pi, so I tried to compile it natively. (Probably related to godotengine/godot-proposals#988 in some way)
I would like to run Godot as a server on a Raspberry Pi, so I tried to compile it natively. (Probably related to godotengine/godot-proposals#988 in some way)
Godot version:
3.2 branch
Commit: 3e2e214
OS/device including version:
Raspberry Pi 3B+ running ArchLinuxARM
Issue description:
When compiling with
scons -j2 platform=server tools=no target=release bits=32
natively on the Raspberry Pi 3B+ the following error occurs:Steps to reproduce:
Run
scons -j2 platform=server tools=no target=release bits=32
on a Raspberry Pi B+ running ArchLinuxARMThe text was updated successfully, but these errors were encountered: