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[AnimationPlayer] custom_blend param doesnt work if animations are made with/without CURVES #50280

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Tracked by #73537
nonunknown opened this issue Jul 8, 2021 · 2 comments

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@nonunknown
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Godot version

v4.0.dev.custom_build [cb4e421]

System information

manjaro Gnome 21, AMD R7 200 series, Intel i3 3.0 GHZ,8GB RAM

Issue description

calling animation_player.play("A",custom_blend_time) for example,if animation B is playing and was animated without CURVES, and animation A was made with CURVES, then the custom_blend_time doesnt work and it plays the wanted animation without blending.

Steps to reproduce

  • Create AnimationPlayer
  • Animate some node
  • Make animation 1 without curve
  • Make animation 2 with curve
  • create script
  • call animation 1 with a blender param
  • the blending will not work

Minimal reproduction project

https://easyupload.io/0cehia

Press Arrow UP or DOWN to change animations!

@Calinou Calinou added this to the 4.0 milestone Jul 8, 2021
@TokageItLab TokageItLab modified the milestones: 4.0, 4.1 Feb 17, 2023
@akien-mga akien-mga changed the title [Godot4] [AnimationPlayer] custom_blend param doesnt work if animations are made with/without CURVES [AnimationPlayer] custom_blend param doesnt work if animations are made with/without CURVES Jun 22, 2023
@akien-mga
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Is this still reproducible in 4.1 beta 3 or later?

The MRP is no longer available.

@akien-mga akien-mga modified the milestones: 4.1, 4.2 Jun 22, 2023
@TokageItLab TokageItLab removed this from the 4.2 milestone Sep 14, 2023
@AThousandShips
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Closing due to lack of response, if you provide the requested information this can be reopened

@AThousandShips AThousandShips closed this as not planned Won't fix, can't repro, duplicate, stale Feb 10, 2024
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