Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

MenuButton doesn't apply custom styles #51612

Closed
boruok opened this issue Aug 13, 2021 · 1 comment
Closed

MenuButton doesn't apply custom styles #51612

boruok opened this issue Aug 13, 2021 · 1 comment

Comments

@boruok
Copy link
Contributor

boruok commented Aug 13, 2021

Godot version

3.3.2 and 3.4.beta

System information

Windows 10, GTS 450

Issue description

Tried to edit custom style to MenuButton, but node doesn't apply style on both edtior and play. I though it must be PopupMenu style wich appears when you click MenuButton, but even if overrided style PopupMenu appears with defaults.

Example

Steps to reproduce

  1. open attachment
  2. try to change custom style

Minimal reproduction project

New Game Project.zip

@YuriSizov
Copy link
Contributor

Duplicate of #30768

@YuriSizov YuriSizov marked this as a duplicate of #30768 Aug 17, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants