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Vulkan: LightmapGI does not take light nodes' indirect energy into account (unlike BakedLightmap in 3.x) #52257

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Tracked by #56033
Calinou opened this issue Aug 30, 2021 · 1 comment

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@Calinou
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Calinou commented Aug 30, 2021

See also #50938.

Godot version

4.0.dev (bb0122c)

System information

Fedora 34, GeForce GTX 1080 (NVIDIA 470.57.02)

Issue description

LightmapGI does not take light nodes' indirect energy into account (unlike BakedLightmap in 3.x).

Steps to reproduce

  • Add a LightmapGI node.
  • Add a Light3D node such as DirectionalLight3D.
  • Increase or decrease the Light3D's Indirect Energy property.

Minimal reproduction project

test_lightmap_normalmap2.zip

@BlueCube3310
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Fixed by #82068, I think this should be closed to avoid cluttering the tracker.

@akien-mga akien-mga modified the milestones: 4.x, 4.2 Apr 24, 2024
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4 participants