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When using a scene with two AudioStreamPlayer2Ds, variation between values of the Volume Db parameter are being ignored when running (works correctly in editor). Audio playback on both stream players triggered by AnimationPlayer node
Steps to reproduce
Scene setup:
KinematicBody2D
- AnimationPlayer
- AudioStreamPlayer2D_1 (volume db set to 0)
- AudioStreamPlayer2D_2 (volume db set to -50)
Different animations play audio through either stream player but ignore the differently configured volume db parameter. Pitch parameter behaves correctly
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered:
@yhwhey I can't reproduce the problem unless I use AnimationTree, can you upload a sample project that can reproduce the problem without using AnimationTree? Related by #49099.
Godot version
3.3.stable
System information
Windows 10
Issue description
When using a scene with two AudioStreamPlayer2Ds, variation between values of the Volume Db parameter are being ignored when running (works correctly in editor). Audio playback on both stream players triggered by AnimationPlayer node
Steps to reproduce
Scene setup:
Different animations play audio through either stream player but ignore the differently configured volume db parameter. Pitch parameter behaves correctly
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: