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Multiple sibling AudioStreamPlayers behaving inconsistently (volume db) #53074

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yhwhey opened this issue Sep 25, 2021 · 3 comments
Closed

Multiple sibling AudioStreamPlayers behaving inconsistently (volume db) #53074

yhwhey opened this issue Sep 25, 2021 · 3 comments

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@yhwhey
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yhwhey commented Sep 25, 2021

Godot version

3.3.stable

System information

Windows 10

Issue description

When using a scene with two AudioStreamPlayer2Ds, variation between values of the Volume Db parameter are being ignored when running (works correctly in editor). Audio playback on both stream players triggered by AnimationPlayer node

Steps to reproduce

Scene setup:

KinematicBody2D
- AnimationPlayer
- AudioStreamPlayer2D_1 (volume db set to 0)
- AudioStreamPlayer2D_2 (volume db set to -50)

Different animations play audio through either stream player but ignore the differently configured volume db parameter. Pitch parameter behaves correctly

Minimal reproduction project

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@TokageItLab
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TokageItLab commented Nov 10, 2021

Did you used AnimationTree? Is it related by #55218?

@TokageItLab
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TokageItLab commented Nov 27, 2021

@yhwhey I can't reproduce the problem unless I use AnimationTree, can you upload a sample project that can reproduce the problem without using AnimationTree? Related by #49099.

@akien-mga
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No answer from the reporter, closing.

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