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AnimationTree repeats the methods and properties that trigger the last frame of the acyclic animation.
I only pressed the button once.
As shown in the figure, I don't know whether it is a bug or a feature?
How can I keep the last frame of the current animation instead of switching to the next animation to solve this problem?
The text was updated successfully, but these errors were encountered:
magian1127
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AnimationTree repeatedly triggers the last frame of the acyclic animation
AnimationTree repeats the methods and properties that trigger the last frame of the acyclic animation
Nov 5, 2021
Godot version
3.x Latest
System information
windows 10
Issue description
AnimationTree repeats the methods and properties that trigger the last frame of the acyclic animation.
I only pressed the button once.
As shown in the figure, I don't know whether it is a bug or a feature?
How can I keep the last frame of the current animation instead of switching to the next animation to solve this problem?
AnimationTree 会重复触发非循环动画的最后一帧的方法和属性.
我只按了一次Button.
如图所示,不我知道是BUG还是特性?
如何可以保持当前动画的最后一帧,而不是切换到下一个动画来解决这个问题?
The text was updated successfully, but these errors were encountered: