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Inconsistent capitalization of default scene file names #57768
Comments
The option to change default casing was added in #52597 |
Hi, I'm new and I'd like to try working on this. |
Making the enum public sounds fine to fine. |
If making it public is really necessary then yes. |
It would be nice that while fixing this you could also make it respect the choice in Project Settings... master currently doesn't and just defaults to snake case even if you choose one of the other 2 options |
Hey, new to the scene and I'm just trying to understand. |
Godot version
Godot_v4.0-alpha1_linux.64
System information
recently updated arch linux
Issue description
When saving a new scene for the first time the default name (without extension) is the name of the root node of that scene but starting with a lowercase letter (even when the root node starts with an uppercase letter).
When saving a branch as a scene and the root of that branch starts with an uppercase letter, the default filename is the name of that branch root as it is, so with an uppercase letter.
I would expect the proposed default filename to be more consistent
Steps to reproduce
Main
main.tscn
as default filenamePlayer
Player.tscn
as default filename.Minimal reproduction project
No response
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