We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
CanvasLayer
4.0.dev (bdb9edc)
Windows 10
When a CanvasLayer has more than one visible child, the draw order is ignored.
CanvasItem
RaiseBug.zip
The text was updated successfully, but these errors were encountered:
Still researching, but it seems this regression was introduced after May 9th, but before May 13th.
Sorry, something went wrong.
After more research, I found that the regression was introduced in @Calinou's #51591
Successfully merging a pull request may close this issue.
Godot version
4.0.dev (bdb9edc)
System information
Windows 10
Issue description
When a
CanvasLayer
has more than one visible child, the draw order is ignored.2022-05-21.08-38-49.mp4
2022-05-21.08-46-44.mp4
Steps to reproduce
CanvasLayer
as a root nodeCanvasItem
node as a child.CanvasItem
node as a child.Minimal reproduction project
RaiseBug.zip
The text was updated successfully, but these errors were encountered: