You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Imported GLTF models are rendering incorrectly or displaying artifacts. These same models render correctly in 3.x.
Shadowed faces displaying line artifacts
3.x:
4.0:
Some meshes not rendering correctly
3.x:
4.0:
Even stranger, in the latter model, which contains separate meshes for the body and the 5 wheels, toggling visibility on different meshes affects the rendering of others, sometimes in irreversible ways.
This is shadow acne from the default DirectionalLight3D. The issue is already tracked in #54523 and a draft PR has already been made #55757
Some meshes not rendering correctly
I've run into this issue with imported GLTF files as well. But like Fire mentions it goes away when you make the material unique. It also is not reproducible using non-imported materials. My guess is it is an issue with the GLTF material importer but I am not familiar with that code.
Godot version
4.0 beta2
System information
MacOS 12.5
Issue description
Imported GLTF models are rendering incorrectly or displaying artifacts. These same models render correctly in 3.x.
Shadowed faces displaying line artifacts


3.x:
4.0:
Some meshes not rendering correctly


3.x:
4.0:
Even stranger, in the latter model, which contains separate meshes for the body and the 5 wheels, toggling visibility on different meshes affects the rendering of others, sometimes in irreversible ways.
I've attached the model file here as well.
suv.glb.zip
cartoon_plane.glb.zip
Steps to reproduce
Import .glb file and create an instanced scene.
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: