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PanoramaSky created using Viewport texture is always rendered pink. #68088
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Is the viewport's update mode set to Always? |
I've tried setting it to all combinations of update and clear mode. |
If a resource's sub-resources have If there is such a resource chain
|
Doing as @Rindbee says solved my problem. I think that the editor should complain when something needs a certain "local chain" and does not get one, or one resource is marked as local and it's not having any effect because there is a lack of a link on the locality chain. I know that viewport does ask for "local", but it did not hint at the chain Rindbee mentioned. |
Godot version
master (f013315)
System information
Windows 11, Nvidia 1070
Issue description
This test subviewport:


Looks like it's not having any effect once passet as viewport texture, like this:
Notice that this happens even if I use both PR #64138 and #64152
Also, repro project shows no error or warning in any console or output.
Steps to reproduce
Open repro project, run, observe the pink where there should be a procedural sky.
Minimal reproduction project
ViewportBug.zip
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