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When updating from v4.0.beta3 to v4.0.beta7 the shadows produced by the directional light looks very funky. This was not the case before, hence something I believe to have been introduced in recent betas. I believe any use of shadow with directional light seem to cause this issue.
Steps to reproduce
Create a directional light, enable shadow and have a mesh produce shadow on another mesh.
This is expected as a result of #68339. You need to tweak your directional shadow bias values accordingly. You'll need to increase Shadow > Bias and/or Shadow > Normal Bias, and find a value that resolves shadow acne without introducing too much peter-panning.
I suggest increasing Shadow Normal Bias to 2 for starters. See also #55757.
PS: You can probably decrease Directional Shadow Max Distance to improve shadow quality, since your camera can't see far away given its angle.
Godot version
Godot Engine v4.0.beta7.mono.official.01ae26d31
System information
AMD Radeon RX 5700
Issue description
When updating from v4.0.beta3 to v4.0.beta7 the shadows produced by the directional light looks very funky. This was not the case before, hence something I believe to have been introduced in recent betas. I believe any use of shadow with directional light seem to cause this issue.
Steps to reproduce
Create a directional light, enable shadow and have a mesh produce shadow on another mesh.
Minimal reproduction project
RenderIssues.zip
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