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Color picker eyedropper not working #70020
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The eyedropper doesn't seem to work on my end either on 4.0.beta8 (Linux), regardless of whether I click within the editor window or not. |
Seems like duplicate of #68979, but it was Windows-only 🤔 |
This is still going on in the current build, i think the color is being set in the color panel, but not actually propagating out and updating what it needs to. If you just nudge the picked value with one of the sliders it will fix itself. So probably we just need to call an update function after selecting the color with the color picker. |
This seems to be still an issue in beta13 (it is for me), and moving some sliders a tiny bit doesn't auto-fix it as in the described workaround. Edit: the workaround mentioned here does work though (clicking the picker button, then hitting escape to close the picker, then picking the color) #68979 (comment) |
For me, clicking the picker button sets the color gradients selector location to black, but the actual set color doesn't change until I click. Once I do, it just always selects the color black. This is on v4.1.1.stable.mono.official [bd6af8e] |
This should've been fixed by #74962 |
Godot version
4 beta 8 mono (aslo in beta 7 and maybe earlier but not in 3.x)
System information
Windows 11
Issue description
When i try to pick a color using the pipette picker thing, it does nothing.
Steps to reproduce
Open a color picker e.g.
CanvasItem.modulate
and press the pipette button to the left of the previous color field.Minimal reproduction project
N/A
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