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Scale manipulator does not scale rotated objects uniformly #71675
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Started bisecting the issue. |
After bisecting up until 3 revisions, I am confident, that 6af77c7 introduced the bug. |
CC @TokageItLab |
I have already know it is due to #53684. I'll take a look later. |
@ExquisiterEmil Okay, I sent #72362. Please test it if you can. |
@TokageItLab Works! Thank you! 👍 |
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Godot version
4.0beta13
System information
Windows10, AMD Ryzen 9 3900XT, RTX3070, Vulkan
Issue description
I would expect when using the scale tool on an object with a scale of (1,1,1) without touching any of the handles to result in a uniform scale again (i.e. 0.1, 0.1, 0.1) and not one, where all components are different.
However, when the object has been rotated, this is the case no matter if using local or global transform.
This behavior was working properly in 3.x
Steps to reproduce
Minimal reproduction project
BrokenScale.zip
Observe how the cube turns into a pillar when using the Scale Manipulator.
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