You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Positional shadows from omni lights have severe artifacting around the edges of their volumes in VR and the artifacting each eye sees is different, left eye sees artifacting on the left edge while right sees artifacting on the right edge.
Godot version
4.0 rc2
System information
Windows 10, Vulkan, GTX 1070
Issue description
Positional shadows from omni lights have severe artifacting around the edges of their volumes in VR and the artifacting each eye sees is different, left eye sees artifacting on the left edge while right sees artifacting on the right edge.
Steps to reproduce
See attached project
Minimal reproduction project
VR test scene2.zip
The text was updated successfully, but these errors were encountered: