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When using the colorpicker, I can't undo the change. When trying to close without saving, the editor freezes and I have to close it with the task manager.
When using the color picker, the top and bottom of my screen turns black. Nvidia GeForceExperience detects a Game (also works with it disabled). Also the whole screen turns black when I move the editor to my second display and try to open the color picker.
If I move the editor back to my first display, it zooms into the editor.
The console mentions wrong pixels sizes. Propably referencing the different resolutions of the displays causing this issue.
Steps to reproduce
For 1.:
Create a new project; Forward+
Create a new 3D scene
Add a MeshInstance3D
Add a new BoxMesh to Instance
Save
Add a new StandardMaterial3D
Change Albedo color with the color picker
Close color selector
(Optional: Try to undo the chage, won't undo color change)
Close editor; don't save
Freeze
For 2.:
See Issue description.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
Godot version
4.0.rc5.official
System information
Windows 10, Vulkan, RTX2080 (528.49)
Issue description
When using the colorpicker, I can't undo the change. When trying to close without saving, the editor freezes and I have to close it with the task manager.
When using the color picker, the top and bottom of my screen turns black. Nvidia GeForceExperience detects a Game (also works with it disabled). Also the whole screen turns black when I move the editor to my second display and try to open the color picker.


If I move the editor back to my first display, it zooms into the editor.
The console mentions wrong pixels sizes. Propably referencing the different resolutions of the displays causing this issue.
Steps to reproduce
For 1.:
For 2.:
See Issue description.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: