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Weird color picker behaviour #73935

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KDouble48 opened this issue Feb 25, 2023 · 1 comment
Closed

Weird color picker behaviour #73935

KDouble48 opened this issue Feb 25, 2023 · 1 comment

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@KDouble48
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KDouble48 commented Feb 25, 2023

Godot version

4.0.rc5.official

System information

Windows 10, Vulkan, RTX2080 (528.49)

Issue description

  1. When using the colorpicker, I can't undo the change. When trying to close without saving, the editor freezes and I have to close it with the task manager.

  2. When using the color picker, the top and bottom of my screen turns black. Nvidia GeForceExperience detects a Game (also works with it disabled). Also the whole screen turns black when I move the editor to my second display and try to open the color picker.
    Black Screen
    If I move the editor back to my first display, it zooms into the editor.
    Zoom
    The console mentions wrong pixels sizes. Propably referencing the different resolutions of the displays causing this issue.

Steps to reproduce

For 1.:

  • Create a new project; Forward+
  • Create a new 3D scene
  • Add a MeshInstance3D
  • Add a new BoxMesh to Instance
  • Save
  • Add a new StandardMaterial3D
  • Change Albedo color with the color picker
  • Close color selector
  • (Optional: Try to undo the chage, won't undo color change)
  • Close editor; don't save
  • Freeze

For 2.:
See Issue description.

Minimal reproduction project

N/A

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