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for godot 4.0 stable version. when i use tilemap and set tile shape as half-offset , and the tileset is a hexagon.
the tileset picture is 120140, so i set this size in the tileset.
and set the tilemap size as 120105, i caculate it and sure this is a right size.
but after running the game, there will be a gap between up hexagon and down hexagon. there is no gap between left hexagon and right hexagon.
i also try to use the tilemap set the tile shape as hexagon, but the issue still happend.
Steps to reproduce
use tilemap and set tile shape as half-offset , and the tileset is a hexagon.
the tileset picture is 120140, so i set this size in the tileset.
Minimal reproduction project
no
The text was updated successfully, but these errors were encountered:
Edit: I've actually downloaded this exact tile set and tested it myself with #74814 and this tile:
The result is the same as in here, the seams are still visible with my fix. The cause is... the tile itself, it's originally drawn with shading, which make it's effectively 104 units in height. Changing the settings accordingly makes it tile as expected (even in v4.0.1.rc1.official [d23922f]):
I don't see anything wrong on the Godot side in here, closing as not a bug.
Godot version
4.0 stable
System information
windows 10
Issue description
for godot 4.0 stable version. when i use tilemap and set tile shape as half-offset , and the tileset is a hexagon.

the tileset picture is 120140, so i set this size in the tileset.
and set the tilemap size as 120105, i caculate it and sure this is a right size.
but after running the game, there will be a gap between up hexagon and down hexagon. there is no gap between left hexagon and right hexagon.

i also try to use the tilemap set the tile shape as hexagon, but the issue still happend.
Steps to reproduce
use tilemap and set tile shape as half-offset , and the tileset is a hexagon.
the tileset picture is 120140, so i set this size in the tileset.
Minimal reproduction project
no
The text was updated successfully, but these errors were encountered: