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Physical Keycode and Key Label options appear grayed out in the input editor when editing an existing key, even though I should logically be able to change it:
If I set the key to another key then change it back, then the Physical Keycode and Key Label options are no longer grayed out.
Input map save only one value, and it's not always possible to convert one type of keycode to another (at least for Unicode → other), but I guess for the cases conversion is possible it should be available.
Godot version
4.0.2.stable
System information
Fedora 37, GeForce RTX 4090 (NVIDIA 530.41.03)
Issue description
Physical Keycode and Key Label options appear grayed out in the input editor when editing an existing key, even though I should logically be able to change it:
If I set the key to another key then change it back, then the Physical Keycode and Key Label options are no longer grayed out.
cc @bruvzg
Steps to reproduce
Minimal reproduction project
N/A
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