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I was able to build usable versions of 4.1 last week...
But recently (or few days ago maybe) get this error when running it with NO --path param.
Godot does not open the window asking you to open a project. Just quits.
WARNING: Failed to load cached shader, recompiling.
at: ShaderGLES3::_load_from_cache (drivers\gles3\shader_gles3.cpp:577)
Sorry if doing something wrong or already exists.
Get this in godot console when loaded too idk if related...
W 0:00:00:0133 VulkanContext::_debug_messenger_callback: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
Layer name GalaxyOverlayVkLayer does not conform to naming standard (Policy #LLP_LAYER_3)
Objects - 1
Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 2661316882464
<C++ Source> drivers\vulkan\vulkan_context.cpp:264 @ VulkanContext::_debug_messenger_callback()
W 0:00:00:0144 VulkanContext::_debug_messenger_callback: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
Layer name GalaxyOverlayVkLayer_VERBOSE does not conform to naming standard (Policy #LLP_LAYER_3)
Objects - 1
Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 2661316882464
<C++ Source> drivers\vulkan\vulkan_context.cpp:264 @ VulkanContext::_debug_messenger_callback()
W 0:00:00:0155 VulkanContext::_debug_messenger_callback: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
Layer name GalaxyOverlayVkLayer_DEBUG does not conform to naming standard (Policy #LLP_LAYER_3)
Objects - 1
Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 2661316882464
<C++ Source> drivers\vulkan\vulkan_context.cpp:264 @ VulkanContext::_debug_messenger_callback()
Steps to reproduce
build 4.1
F5 works fine cus uses --path
double click execuable in bin folder or run from terminal without --path
Minimal reproduction project
n/a
The text was updated successfully, but these errors were encountered:
@rakkarage Can you confirm that you built with a version that includes #77985? Also note, #77985 was not in beta 1. You need to build with a something from the last 8 hours or so
Godot version
v4.1.beta.custom_build [72b5932]
System information
Windows 11, Core i5-12400F, RX 6600
Issue description
I was able to build usable versions of 4.1 last week...
But recently (or few days ago maybe) get this error when running it with NO
--path
param.Godot does not open the window asking you to open a project. Just quits.
Sorry if doing something wrong or already exists.
Get this in godot console when loaded too idk if related...
Steps to reproduce
--path
--path
Minimal reproduction project
n/a
The text was updated successfully, but these errors were encountered: