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4.1 Failed to load cached shader, recompiling. when no --path parameter #77990

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rakkarage opened this issue Jun 8, 2023 · 6 comments
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@rakkarage
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rakkarage commented Jun 8, 2023

Godot version

v4.1.beta.custom_build [72b5932]

System information

Windows 11, Core i5-12400F, RX 6600

Issue description

I was able to build usable versions of 4.1 last week...
But recently (or few days ago maybe) get this error when running it with NO --path param.
Godot does not open the window asking you to open a project. Just quits.

WARNING: Failed to load cached shader, recompiling.
at: ShaderGLES3::_load_from_cache (drivers\gles3\shader_gles3.cpp:577)

Sorry if doing something wrong or already exists.

Get this in godot console when loaded too idk if related...

W 0:00:00:0133 VulkanContext::_debug_messenger_callback: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
Layer name GalaxyOverlayVkLayer does not conform to naming standard (Policy #LLP_LAYER_3)
Objects - 1
Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 2661316882464
<C++ Source> drivers\vulkan\vulkan_context.cpp:264 @ VulkanContext::_debug_messenger_callback()

W 0:00:00:0144 VulkanContext::_debug_messenger_callback: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
Layer name GalaxyOverlayVkLayer_VERBOSE does not conform to naming standard (Policy #LLP_LAYER_3)
Objects - 1
Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 2661316882464
<C++ Source> drivers\vulkan\vulkan_context.cpp:264 @ VulkanContext::_debug_messenger_callback()

W 0:00:00:0155 VulkanContext::_debug_messenger_callback: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
Layer name GalaxyOverlayVkLayer_DEBUG does not conform to naming standard (Policy #LLP_LAYER_3)
Objects - 1
Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 2661316882464
<C++ Source> drivers\vulkan\vulkan_context.cpp:264 @ VulkanContext::_debug_messenger_callback()

Steps to reproduce

  • build 4.1
  • F5 works fine cus uses --path
  • double click execuable in bin folder or run from terminal without --path

Minimal reproduction project

n/a

@RedworkDE
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Possibly a duplicate of #77760. Try a build from the current master and check if the issue is fixed.

@rakkarage
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Still happens. Same thing happens with the new 4.1 beta 1.

@clayjohn
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clayjohn commented Jun 8, 2023

@rakkarage Can you confirm that you built with a version that includes #77985? Also note, #77985 was not in beta 1. You need to build with a something from the last 8 hours or so

@rakkarage
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rakkarage commented Jun 8, 2023

Sorry. Fixed. Thanks. I had updated right before I posted original...

@clayjohn
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clayjohn commented Jun 8, 2023

Okay, since it is fixed I will go ahead and close this issue

@clayjohn clayjohn closed this as completed Jun 8, 2023
@clayjohn clayjohn added this to the 4.1 milestone Jun 8, 2023
@felipefacundes
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I'm using Godot 4.1.3:

WARNING: Failed to load cached shader, recompiling.
at: _load_from_cache (drivers/gles3/shader_gles3.cpp:577)

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