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No TileMap layer highlight when ysort enabled on TileMap and it's layers #78153

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Dante3085 opened this issue Jun 12, 2023 · 2 comments
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@Dante3085
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Dante3085 commented Jun 12, 2023

Godot version

v4.0.3.stable.mono.official [5222a99]

System information

Windows 11

Issue description

When ysort is enabled on a TileMap and each of it's layers, the highlighting of the currently selected layer disappears. I am not sure if this is intended behaviour.

No ysort on TileMap: You can see that only the tiles of the selected layer (layer 0) are fully visible.
image

ysort on TileMap: All tiles of all layers are fully visible => Essentially no layer highlighting anymore.
image

Steps to reproduce

  1. Create a TileMap with at least two layers and an arbitrary TileSet, so you can draw something.
  2. Enable ysort on all individual layers and the TileMap itself.
  3. Make sure "Highlight Selected TileMap Layer" is on (Right next to where you select the layer).
  4. Toggle ysort on the TileMap to see that the highlighting of the selected layer disappears when ysort is enabled.

Minimal reproduction project

bug_tilemap_no_layer_highlight_when_ysort_enabled.zip

@KoBeWi
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KoBeWi commented Jun 13, 2023

Can't reproduce in 4.1 beta

godot.windows.editor.dev.x86_64_TGxzgVkgWR.mp4

@groud
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groud commented Jun 20, 2023

I'll close that one as it is likely fixed on master. Maybe thanks to #78134.
If anyone is able to reproduce this bug again, please let us know, I'll reopen.

@groud groud closed this as completed Jun 20, 2023
@akien-mga akien-mga added this to the 4.1 milestone Jun 20, 2023
@akien-mga akien-mga added the bug label Jun 20, 2023
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