Can't create a new material by dragging a shader on user-exported properties if they're not *specifically* ShaderMaterial
s
#81722
Labels
Milestone
ShaderMaterial
s
#81722
Godot version
4.1.1
System information
linux
Issue description
simplescreenrecorder-2023-09-16_07.31.44.webm
as you can see, I can't automatically create a new
ShaderMaterial
by dropping a shader on a material slot when the material slot is one I exported from a script, unless I set the export type toShaderMaterial
specifically (not showcased in video).Steps to reproduce
and then drop a
Shader
resource on both of those in the inspector.Minimal reproduction project
the script above and an empty
.gdshader
fileThe text was updated successfully, but these errors were encountered: