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While adding a velocity against the floor direction, the body will not slide correctly even with stop on slope disabled. The result is a jittery, slow movement. In this simple example i'm applying gravity to a sphere, which i expect to slide along the floor, but it does not work:
Expected behavior, using a max angle of 0 so it does not treat it like a floor:
yosoyfreeman
changed the title
CharacterBody3D will not slide on slide on slopes when stop on slopes is disabled.
CharacterBody3D will not slide on slopes when stop on slopes is disabled.
Oct 20, 2023
Hopefully this can get some eyes on it soon, but be aware that this was reported shortly before the planned release date of 4.2 and contributors and maintainers were very focused on fixing the critical regressions in 4.2 and getting 4.2 ready, and this is an older bug so was not as critical for that phase, hopefully we can identify and fix it 🙂
Thank you for the explanation! No pressure, just curious if this was seen by the team in first place or it was "lost", knowing it will be eventually fixed allow me to focus on the other parts of the character instead of building workarounds. Thank you again!
Edit: If i can help with testing, updating the minimal reproduction project to new godot version or whatever just quote me! I'll be glad to help.
Godot version
4.1.2 stable
System information
Fedora Linux
Issue description
While adding a velocity against the floor direction, the body will not slide correctly even with stop on slope disabled. The result is a jittery, slow movement. In this simple example i'm applying gravity to a sphere, which i expect to slide along the floor, but it does not work:
Expected behavior, using a max angle of 0 so it does not treat it like a floor:
Steps to reproduce
Minimal reproduction project
CharacterBody3DBug.zip
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