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Godot v4.2.beta (b733901) - Solus 4.4 - X11 - GLES3 (Compatibility) - Mesa Intel(R) HD Graphics 3000 (SNB GT2) () - Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (4 Threads)
Issue description
The shadows_disabled render mode doesn't work at all with the Compatibility renderer, it simply isn't implemented.
Steps to reproduce
-add any two MeshInstances to a 3D scene
-add a light so that shadow falls on one of the meshes
-add a new shader material to the shadowed mesh and create a shader
-add render_mode shadows_disabled; to the shader
-shadows are still visible
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
Godot version
Godot v4.2.beta (b733901)
System information
Godot v4.2.beta (b733901) - Solus 4.4 - X11 - GLES3 (Compatibility) - Mesa Intel(R) HD Graphics 3000 (SNB GT2) () - Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (4 Threads)
Issue description
The
shadows_disabled
render mode doesn't work at all with the Compatibility renderer, it simply isn't implemented.Steps to reproduce
-add any two MeshInstances to a 3D scene
-add a light so that shadow falls on one of the meshes
-add a new shader material to the shadowed mesh and create a shader
-add
render_mode shadows_disabled;
to the shader-shadows are still visible
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: