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But it does shown in the console output, If I remember correctly, for it to be shown in the editor console the message should go thorugh the tcp or websocket, not just flush itself's stdout.
Godot version
4.1 stable, 4.2 RC-1
System information
Godot v4.1.stable - Windows 10.0.22631 - Vulkan (Forward+) - integrated Intel(R) UHD Graphics 620 () - Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz (8 Threads)
Issue description
Calling this code:
´´´
print("something")
OS.crash("something else")
´´´
produces no output in the editor terminal, this is undesirable.
Steps to reproduce
Run above code.
Minimal reproduction project
N/A
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