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Colors in autocomplete don't display transparency. #89355

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MewPurPur opened this issue Mar 10, 2024 · 5 comments · Fixed by #95285
Closed

Colors in autocomplete don't display transparency. #89355

MewPurPur opened this issue Mar 10, 2024 · 5 comments · Fixed by #95285

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@MewPurPur
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Tested versions

4.3.dev4

System information

Godot v4.3.dev4 - Pop!_OS 22.04 LTS - X11 - GLES3 (Compatibility) - Mesa Intel(R) Graphics (ADL GT2) () - 12th Gen Intel(R) Core(TM) i5-1235U (12 Threads)

Issue description

image

No checkerboard background, like I'd expect, which makes this misleading.

Steps to reproduce

const lmofa = Color("ffffff44")

Then make another variable and see the autocomplete.

Minimal reproduction project (MRP)

N/A

@brcontainer
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brcontainer commented Mar 10, 2024

Are you referring to the color to the right of the autocomplete?

image

@MewPurPur
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Yes

@brcontainer
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What do you suggest so that transparency is evident in the menu? After all, it is transparent, so showing the menu background color seems ideal, so far.

@MewPurPur
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MewPurPur commented Mar 11, 2024

In these situations, transparency is normally accounted for with a checkerboard background.

@brcontainer
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It's a good suggestion, but depending on the opacity level, in this way it could hinder the perception. This is not actually a bug, but rather something that could be discussed in the GIPs: https://github.com/godotengine/godot-proposals

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5 participants