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The project setting physics/common/physics_interpolation and the node property physics_interpolation_mode have no effect on 3D nodes such as physics bodies moved in _physics_process.
Tested versions
Reproducible in: 4.0-alpha1 - 4.3.dev5
Not reproducible in: 3.5-beta2 - 3.6-beta4
System information
Godot v4.3.dev (99ff024) - Ubuntu 22.04.4 LTS 22.04 - X11 - GLES3 (Compatibility) - NVIDIA GeForce RTX 2060 with Max-Q Design - AMD Ryzen 9 4900HS with Radeon Graphics (16 Threads)
Issue description
The project setting
physics/common/physics_interpolation
and the node propertyphysics_interpolation_mode
have no effect on 3D nodes such as physics bodies moved in_physics_process
.I could use an addon like https://github.com/lawnjelly/smoothing-addon/tree/4.x, but I would prefer a built-in solution.
Steps to reproduce
Minimal reproduction project (MRP)
physics-interpolation-3d-test.zip
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