Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Can't edit CollisionShape3D with Half Resolution #93355

Open
TrueJole opened this issue Jun 19, 2024 · 5 comments · May be fixed by #93436
Open

Can't edit CollisionShape3D with Half Resolution #93355

TrueJole opened this issue Jun 19, 2024 · 5 comments · May be fixed by #93436

Comments

@TrueJole
Copy link
Contributor

TrueJole commented Jun 19, 2024

Tested versions

  • Reproducible in 4.2.2 stable

System information

Godot v4.2.2.stable - Linux Mint 21.3 (Virginia) - X11 - Vulkan (Forward+) - dedicated AMD Radeon RX 6600 (amdgpu; 6.3.6) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)

Issue description

When enabling Half Resolution in the perspective menu, I can't drag the boundaries of any collision shape. When disabling it, it works again.

simplescreenrecorder-2024-06-18_16.29.10.mp4

Steps to reproduce

Add a collisionShape3D to the scene, activate Half Resolution in the perspective settings and try to grab those tiny round thingies.

Minimal reproduction project (MRP)

MRP(4.2.2).zip

@passivestar
Copy link
Contributor

can confirm on master

@Calinou
Copy link
Member

Calinou commented Jun 21, 2024

@TrueJole
Copy link
Contributor Author

Still occurs on 4.3stable

@TrueJole
Copy link
Contributor Author

Still occurs in 4.4dev1

@TrueJole
Copy link
Contributor Author

Still occurs in 4.4dev7

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging a pull request may close this issue.

4 participants