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Godot v4.2.2.stable - Linux Mint 21.3 (Virginia) - X11 - Vulkan (Forward+) - dedicated AMD Radeon RX 6600 (amdgpu; 6.3.6) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)
When enabling Half Resolution in the perspective menu, I can't drag the boundaries of any collision shape. When disabling it, it works again.
Add a collisionShape3D to the scene, activate Half Resolution in the perspective settings and try to grab those tiny round thingies.
MRP(4.2.2).zip
The text was updated successfully, but these errors were encountered:
can confirm on master
Sorry, something went wrong.
Still occurs on 4.3stable
Still occurs in 4.4dev1
Still occurs in 4.4dev7
Successfully merging a pull request may close this issue.
Tested versions
System information
Godot v4.2.2.stable - Linux Mint 21.3 (Virginia) - X11 - Vulkan (Forward+) - dedicated AMD Radeon RX 6600 (amdgpu; 6.3.6) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)
Issue description
When enabling Half Resolution in the perspective menu, I can't drag the boundaries of any collision shape. When disabling it, it works again.
simplescreenrecorder-2024-06-18_16.29.10.mp4
Steps to reproduce
Add a collisionShape3D to the scene, activate Half Resolution in the perspective settings and try to grab those tiny round thingies.
Minimal reproduction project (MRP)
MRP(4.2.2).zip
The text was updated successfully, but these errors were encountered: