AnimationMixer
signal don't emit when using custom timeline and time scale stretch
#94459
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Milestone
Tested versions
v4.3.beta.custom_build [97b8ad1]
System information
Windows 11 - Vulkan (Forward+)
Issue description
Animation nodes in state machines have a
use_custom_timeline
and astretch_time_scale
that lets scale the animation to a custom length.However, it breaks the
animation_finished
signal. Depending on the custom length I set, it becomes frame-dependent emitting on a 160hz monitor but not on a 60hz when the values are close, eg original length 0.4667 and custom length 0.4, or it doesn't emit at all the higher the difference, which in my tests, a few decimal places lower or higher.Steps to reproduce
AnimationTree
in "main.tscn", select the "rotate_right" animation node, and disableuse_custom_timeline
Minimal reproduction project (MRP)
animation-signals.zip
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