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4.3 rc2
Godot v4.3.rc2 - Nobara Linux 40 (GNOME Edition) - Wayland - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU - 11th Gen Intel(R) Core(TM) i7-11370H @ 3.30GHz (8 Threads)
Output pins are already very hard to aim for with the mouse cursor, but this is extreme:
Run at 200% display scaling in Gnome and use "prefer wayland" setting.
N/A
The text was updated successfully, but these errors were encountered:
This isn't Wayland-specific to my knowledge, it's just that the connection pins aren't scaled according to EDSCALE while the rest is.
EDSCALE
Sorry, something went wrong.
Geometror
Successfully merging a pull request may close this issue.
Tested versions
4.3 rc2
System information
Godot v4.3.rc2 - Nobara Linux 40 (GNOME Edition) - Wayland - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU - 11th Gen Intel(R) Core(TM) i7-11370H @ 3.30GHz (8 Threads)
Issue description
Output pins are already very hard to aim for with the mouse cursor, but this is extreme:
Steps to reproduce
Run at 200% display scaling in Gnome and use "prefer wayland" setting.
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: