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Lightmap capture for dynamic objects don't work. Right after baking lightmaps, they'll look correct in the editor, but after launching the game, or reloading the project, dynamic objects look dark/unlit and broken.
Right after baking:
After running the game or reloading the project:
Steps to reproduce
Setup static objects with lightmap unwrapping
Setup dynamic objects
Add a Lightmap GI node to the scene
Bake the lightmap - notice everything looks fine in editor
Run the game or restart the project - notice dynamic objects look black
Tested versions
System information
Godot v4.3.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Laptop GPU (NVIDIA; 32.0.15.6094) - AMD Ryzen 5 5600H with Radeon Graphics (12 Threads)
Issue description
Lightmap capture for dynamic objects don't work. Right after baking lightmaps, they'll look correct in the editor, but after launching the game, or reloading the project, dynamic objects look dark/unlit and broken.
Right after baking:
After running the game or reloading the project:
Steps to reproduce
Minimal reproduction project (MRP)
lightmap_broken.zip
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