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Node3D with any attached scripts showing polygon 3d editor regardless of class. #96312

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AinaVT opened this issue Aug 30, 2024 · 2 comments · Fixed by #96344
Closed

Node3D with any attached scripts showing polygon 3d editor regardless of class. #96312

AinaVT opened this issue Aug 30, 2024 · 2 comments · Fixed by #96344

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@AinaVT
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AinaVT commented Aug 30, 2024

Tested versions

  • Reproducible in: 4.4.dev [fd7239c]
  • Not reproducible in: 4.4.dev1 and earlier

System information

Godot v4.4.dev (fd7239c) - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4060 (NVIDIA; 31.0.15.4617) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)

Issue description

In the 3D editor, selecting any Node3D (and any node that inherits from it) in the scene that have a script attached to it results in the polygon 3d editor tool showing up, even if the node doesn't support it.

polygon_editor_bug.mp4

Steps to reproduce

  • Add any kind of Node3D to the scene that does not support polygon editing.
  • Attach a script to the node.
  • Next time you select the node, the polygon editor will become visible and "functional".

Minimal reproduction project (MRP)

polygon-3d-editor-bug.zip

@passivestar
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Can confirm I have this too on master

@Hilderin
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Bisected to 2d8f6c1 @dalexeev
image

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4 participants