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GradientTexture2D causing editor to hang when quitting #96790
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Can't reproduce in 97ef3c8 |
Just compiled that one and tried again. Still hanging. MRP: https://gitlab.com/dbat/quit-hang-issue |
With the new MRP I can confirm on [97ef3c8], with:
Occurring, I suspect something preview related locks up and prevents quitting Bisecting |
How did you get to see that error? I even ran Godot with -v, but saw nothing to clue me in. |
Nothing special just my ordinary dev build |
Ouch... Wasted a bunch of time bisecting but at the same time identifying a trait of the bug: |
It completely locks up immediately when trying to inspect the resources in: And doesn't lock up but does hangs on exit from: |
Tested versions
Reproducible in commit 2124995
v4.4.dev.custom_build [2124995]
System information
Godot v4.4.dev (2124995) - Ubuntu 22.04.4 LTS 22.04 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (nvidia; 535.183.01) - Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz (6 Threads)
Issue description
Godot was hanging on Ctrl+Q and it took me some time to narrow it down to a single resource (tres) file.
If you have a GradientTexture2D resource, the editor hangs.
Steps to reproduce
Here is the tres file
res://GradientTexture2D_0b38e39cdb.tres
And the Gradient
res://Gradient_70322a07ed.tres
Minimal reproduction project (MRP)
All you need is those two resources in an empty project.
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