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Reproducible in: 4.3.stable, presumably all others
System information
Godot v4.3.stable - macOS 14.6.1 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)
Issue description
Quite simply, when going into the "Import" settings for an asset file, (ex: a jpeg file) the following behaviour occurs:
Changing any setting (or not) and clicking the "Reimport" button unfocuses the currently selected asset in the Godot inspector.
To refocus, you have to double click the asset once again.
This is unintuitive and nonsensical, so it's almost certainly a bug, not an intended feature. For example, after reimporting an image with different settings, you almost always want to check what the result looks like, which this bug makes more annoying.
Included is a recording of the behaviour:
godotBugReport_reimportUnfocus.mp4
Steps to reproduce
Manually reimport any currently selected asset
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered:
Tested versions
System information
Godot v4.3.stable - macOS 14.6.1 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)
Issue description
Quite simply, when going into the "Import" settings for an asset file, (ex: a jpeg file) the following behaviour occurs:
This is unintuitive and nonsensical, so it's almost certainly a bug, not an intended feature. For example, after reimporting an image with different settings, you almost always want to check what the result looks like, which this bug makes more annoying.
Included is a recording of the behaviour:
godotBugReport_reimportUnfocus.mp4
Steps to reproduce
Manually reimport any currently selected asset
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: