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UI: Reimporting asset unfocuses it in the inspector #97021

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hiltbru opened this issue Sep 14, 2024 · 0 comments · Fixed by #97136
Closed

UI: Reimporting asset unfocuses it in the inspector #97021

hiltbru opened this issue Sep 14, 2024 · 0 comments · Fixed by #97136

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@hiltbru
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hiltbru commented Sep 14, 2024

Tested versions

  • Reproducible in: 4.3.stable, presumably all others

System information

Godot v4.3.stable - macOS 14.6.1 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

Issue description

Quite simply, when going into the "Import" settings for an asset file, (ex: a jpeg file) the following behaviour occurs:

  1. Changing any setting (or not) and clicking the "Reimport" button unfocuses the currently selected asset in the Godot inspector.
  2. To refocus, you have to double click the asset once again.

This is unintuitive and nonsensical, so it's almost certainly a bug, not an intended feature. For example, after reimporting an image with different settings, you almost always want to check what the result looks like, which this bug makes more annoying.

Included is a recording of the behaviour:

godotBugReport_reimportUnfocus.mp4

Steps to reproduce

Manually reimport any currently selected asset

Minimal reproduction project (MRP)

N/A

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3 participants