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EDIT: as the PR has two commits, it actually bisects to 2d1dd41
System information
Godot v4.4.dev (2c136e6) - macOS 14.6.1 - Metal (Forward+) - integrated Apple M3 Max (Apple9) - Apple M3 Max (16 Threads)
Issue description
This errors shows up on non-threaded web exports.
ERROR: Can't add a group task because the WorkerThreadPool is either not initialized yet or already terminated. [tmp_js_export.js:474:18](http://localhost:8060/tmp_js_export.js)
at: _add_group_task (core/object/worker_thread_pool.cpp:546) [tmp_js_export.js:474:18](http://localhost:8060/tmp_js_export.js)
Steps to reproduce
Export a web game without thread support
See that there's a flood of the described error
Minimal reproduction project (MRP)
n/a
The text was updated successfully, but these errors were encountered:
ERR_FAIL_COND_V_MSG(threads.is_empty(), INVALID_TASK_ID, "Can't add a group task because the WorkerThreadPool is either not initialized yet or already terminated.");
Because before the added check, single-threaded builds would call WorkerThreadPool::_add_group_task() without any (apparent) issue.
Tested versions
System information
Godot v4.4.dev (2c136e6) - macOS 14.6.1 - Metal (Forward+) - integrated Apple M3 Max (Apple9) - Apple M3 Max (16 Threads)
Issue description
This errors shows up on non-threaded web exports.
Steps to reproduce
Minimal reproduction project (MRP)
n/a
The text was updated successfully, but these errors were encountered: