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Run project on HDR-enabled monitor in Windows -> black background ❌
Run project on HDR-disabled monitor -> transparent background ✅
Run project on HDR-disabled monitor and move window to HDR-enabled monitor -> transparent background ✅
Run project on HDR-disabled monitor and enable HDR on that monitor -> transparent background ✅
Tested versions
System information
Godot v4.3.stable - Windows 10.0.22631 - GLES3 (Compatibility) - AMD Radeon RX 6600 (Advanced Micro Devices, Inc.; 32.0.12011.1036)
Issue description
Transparent windows become permanently opaque if they open on an HDR-enabled monitor in Windows. Disabling "Auto HDR" in Windows has no effect.
Steps to reproduce
Requires an HDR monitor. Not tested on Windows 10 or Nvidia GPUs.
To create MRP, create project with the following settings:
With MRP:
Run project on HDR-enabled monitor in Windows -> black background ❌
Run project on HDR-disabled monitor -> transparent background ✅
Run project on HDR-disabled monitor and move window to HDR-enabled monitor -> transparent background ✅
Run project on HDR-disabled monitor and enable HDR on that monitor -> transparent background ✅
Minimal reproduction project (MRP)
mrp-godot-hdr-transparency.zip (Godot v4.3.stable, 2 KiB)
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