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Rendering issues on mac #97980
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Please provide more system information, you can copy this information to your clipboard by using |
@bruvzg So is it a bug or not? I don't know if this is avoidable but I don't recall any issues with CSG in past. I also had similar rendering issues with skinned meshes in Godot 4.3 when the meshes had transparency enabled. |
Screen.Recording.2024-10-08.at.3.23.57.PM.movJust to provide more context this video provide more information on experience. It is actually sickening to watch this effect for me. I have a large monitor 43" and it produces a flashing effect that may effect people with disabilities more (like epilepsy). I actually having to switch to Blender to prototype because I can't endure effect anymore. Screen.Recording.2024-10-08.at.3.29.44.PM.movThis is an imported model from mixamo. It has a similar effect so I think this is more than z fighting. |
Yes, I would consider it a bug (just not a macOS specific).
This might be something completely different, in case of |
https://github.com/user-attachments/assets/e238da45-13cc-4573-9b9d-2d0f1227e41e Side note: System information |
Thanks for the report! Consolidating in #99184. This should be fixed by #100211.
These artifacts are caused by glow having NaNs (similar to #70809). Without having access to the project though, it's impossible to know why these NaNs are being generated though. You can disable glow in the preview environment as a workaround. @chancemcdonaldsims If you still have access to that project, please upload it here so the issue can be reopened. |
Tested versions
I only testing with godot 4.3
System information
mac os 15.0.1 Godot 4.3
Issue description
Some materials cause graphics issue that are hard to work around.

Steps to reproduce
the issues have happed when things involve transparency. In the photo included it is created with CSG volumes. When working with one the graphics issues happen. The artifacts are high frequency and hard to work with.
Minimal reproduction project (MRP)
issue.zip
Rotating around scene shows graphic issues. Could be around z fighting issues.
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