Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Animation detach on scene change. #98001

Closed
llama-nl opened this issue Oct 9, 2024 · 2 comments · Fixed by #98009
Closed

Animation detach on scene change. #98001

llama-nl opened this issue Oct 9, 2024 · 2 comments · Fixed by #98009

Comments

@llama-nl
Copy link

llama-nl commented Oct 9, 2024

Tested versions

Godot 4.4.dev3 - Compatibility renderer

System information

Android 14

Issue description

animation get detach from mesh when changeing scene. It also happening when changeing animation player property. But the animation is working well when playing in game.
Screenshot_20241009_092135
Screenshot_20241009_093040

Steps to reproduce

Added .glb model animation.
Made it local.
Renamed a animation.
Changed the scene.

@AThousandShips
Copy link
Member

Please upload an MRP to make this easier to test and fix

@llama-nl
Copy link
Author

llama-nl commented Oct 9, 2024

Please upload an MRP to make this easier to test and fix

Sure. Here is the project.
first-person-controller.zip

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging a pull request may close this issue.

3 participants