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animation get detach from mesh when changeing scene. It also happening when changeing animation player property. But the animation is working well when playing in game.
Steps to reproduce
Added .glb model animation.
Made it local.
Renamed a animation.
Changed the scene.
The text was updated successfully, but these errors were encountered:
Tested versions
Godot 4.4.dev3 - Compatibility renderer
System information
Android 14
Issue description
animation get detach from mesh when changeing scene. It also happening when changeing animation player property. But the animation is working well when playing in game.


Steps to reproduce
Added .glb model animation.
Made it local.
Renamed a animation.
Changed the scene.
The text was updated successfully, but these errors were encountered: