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@onready
with static type not providing suggestion to name
parameter for play()
method in AnimationPlayer
#99211
Comments
I can't get it to suggest at all. Tested in v4.4.dev.custom_build [277cb68]. |
#92263 was supposed to fix that. Do you have a script attached to the animation player? |
Did you create a new animation before testing the intellisense? Btw, I added MRP |
No script is attached to the animation player. Only one script is attached to Node3D. I added MRP to this issue. hope it helps |
@adibzter I did. Still nothing. |
Tested versions
System information
Godot v4.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 32.0.15.6590) - AMD Ryzen 5 1600 Six-Core Processor (12 Threads)
Issue description
Below are three different declarations of animation players. All of them do not provide suggestions for the
name
parameter forplay()
method except the last one. Even when pressing Ctrl-space, the suggestion does not show up.Declaration with

:=
syntax worksSteps to reproduce
play()
method and press Ctrl-space to get suggestions for your animation nameMinimal reproduction project (MRP)
mrp.zip
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