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Line too long error when building dev_build=yes from sources with spine-godot #99710
Comments
This should be fixed in 4.4 in:
Can you try compiling with |
It failed to compile because, seemingly, on master the API of I tried to manually copy-paste the diff from 2 PR-s above, but that didn't seem to be sufficient. I will try to diff master vs 4.3-stable for |
Dammit, it worked finally! Thanks @AThousandShips for your ideas & help! |
Can you post the |
(it's essentially files from master branch copy-pasted on top of 4.3-stable) |
Please feel free to close this issue |
Tested versions
Godot: 4.3-stable
Scons: tested with 4.8.0, 4.8.1
System information
Windows 10 - Godot 4.3 stable
Issue description
Originally asked on the forum, but no one answered: https://forum.godotengine.org/t/line-too-long-when-compiling-engine-with-spine-godot-on-windows/92348
Also mentioned in the comment: #95563 (comment)
TLDR: I followed the official guidelines for MSVS, but MSVS can't build the project with spine-godot.
I will test and update whether I can build it from command-line with scons directly (I used to be able to do that recently)
Excerpt from the MSVS log output (scroll to the end)
Steps to reproduce
Minimal reproduction project (MRP)
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