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Attempting to paint terrain over an alternative tile instead results with the terrain editor creating a new alternative tile. Which shouldn't happen, as the alternative tile creation is done via "Select" tab of the tileset editor.
Steps to reproduce
Load attached project
Open player.tscn
Open TileMapLayer node
Switch to tileset editing, Paint mode
Select property Terrains -> Terrain Set 0 -> Dots Biome
Tested versions
System information
Godot v4.3.stable - Windows 10.0.22631 - GLES3 (Compatibility) - AMD Radeon RX 6600M (Advanced Micro Devices, Inc.; 30.0.13024.5001) - AMD Ryzen 7 5800H with Radeon Graphics (16 Threads)
Issue description
Attempting to paint terrain over an alternative tile instead results with the terrain editor creating a new alternative tile. Which shouldn't happen, as the alternative tile creation is done via "Select" tab of the tileset editor.
Steps to reproduce
player.tscn
TileMapLayer
nodePaint
modeTerrains
->Terrain Set 0
->Dots Biome
Minimal reproduction project (MRP)
TerrainPainterBug.zip
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