From 3d8301445d280fad2205044459da79d554b05ebb Mon Sep 17 00:00:00 2001 From: Muller-Castro <37383316+Muller-Castro@users.noreply.github.com> Date: Sat, 25 Jan 2025 19:30:06 -0300 Subject: [PATCH] Change from blender directory to blender exec Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> --- doc/classes/EditorSettings.xml | 22 +++++++++++++++++++++- 1 file changed, 21 insertions(+), 1 deletion(-) diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml index 3900a81502c1..db8041098a3b 100644 --- a/doc/classes/EditorSettings.xml +++ b/doc/classes/EditorSettings.xml @@ -711,8 +711,28 @@ Port used for file server when exporting project with remote file system. </member> <member name="filesystem/import/blender/blender_path" type="String" setter="" getter=""> - The path to the directory containing the Blender executable used for converting the Blender 3D scene files [code].blend[/code] to glTF 2.0 format during import. Blender 3.0 or later is required. + The path to the Blender executable used for converting the Blender 3D scene files [code].blend[/code] to glTF 2.0 format during import. Blender 3.0 or later is required. To enable this feature for your specific project, use [member ProjectSettings.filesystem/import/blender/enabled]. + If this setting is empty, Blender's default paths will be detected and used automatically if present in this order: + [b]Windows:[/b] + [codeblock] + - C:\Program Files\Blender Foundation\blender.exe + - C:\Program Files (x86)\Blender Foundation\blender.exe + [/codeblock] + [b]macOS:[/b] + [codeblock] + - /opt/homebrew/bin/blender + - /opt/local/bin/blender + - /usr/local/bin/blender + - /usr/local/opt/blender + - /Applications/Blender.app/Contents/MacOS/Blender + [/codeblock] + [b]Linux/*BSD:[/b] + [codeblock] + - /usr/bin/blender + - /usr/local/bin/blender + - /opt/blender/bin/blender + [/codeblock] </member> <member name="filesystem/import/blender/rpc_port" type="int" setter="" getter=""> The port number used for Remote Procedure Call (RPC) communication with Godot's created process of the blender executable.