diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 3c1809c3586b..99273ffa81c7 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -559,11 +559,6 @@ void SceneTree::iteration_prepare() { // are flushed before pumping the interpolation prev and currents. flush_transform_notifications(); VisualServer::get_singleton()->tick(); - - // Any objects performing client physics interpolation - // should be given an opportunity to keep their previous transforms - // up to date before each new physics tick. - _client_physics_interpolation.physics_process(); } } @@ -572,6 +567,11 @@ void SceneTree::iteration_end() { // to be flushed to the VisualServer before finishing a physics tick. if (_physics_interpolation_enabled) { flush_transform_notifications(); + + // Any objects performing client physics interpolation + // should be given an opportunity to keep their previous transforms + // up to date. + _client_physics_interpolation.physics_process(); } }